Although dying in the White Palace counts as a real death for the purposes of the Fragile Charms and Steel Soul Mode, no Shade is released upon death.If the Joni's Blessing Charm was equipped when the Knight died, the Shade will have HP equal to the Knight's Nail damage.Also, the Knight retains 100% SOUL meter even though it appears broken. Due to a bug, if the Knight dies due to an environmental hazard (spikes, etc), and their body moves to another room during the death animation, the Knight's Shade does not appear, and all Geo is lost unless the Shade is summoned by Confessor Jiji.If the Shade uses the diving spell and lands in water, the explosion does not occur and it becomes stuck in place, open to attacks. The Shade dies in one hit to environmental hazards.Once the Void Heart Charm has been acquired, the Shade becomes passive and dies in one hit.The Shade's Vengeful Spirit/Shade Soul can pass through walls and obstacles, similar to the Knight's Shade Soul, even if it has not been obtained.The Shade cannot be read by the Dream Nail.A new Shade spawns on the most recent death location and the new Shade only carries 100. The Knight collects 100 along the way and then dies before defeating the Shade that carries 3000. For example, the Knight has 3000, then dies. Killing the new Shade still fixes the SOUL meter, but all the Geo carried by the previous Shade is lost. If the Knight dies before killing the Shade, a new Shade appears at the new death's location and the old one disappears. If the Shade is killed, the Knight's SOUL meter is returned to normal and they regain all the Geo that was lost upon death. If the Shade is in a hard to recover position, try hitting it from a distance with Vengeful Spirit/ Shade Soul to draw its attention. If the Knight died to a boss, the Shade usually spawns in a safe location to be recoverable without triggering the boss battle. Hitting the Shade with the Dream Nail defeats it instantly, regardless of its remaining health. Though the Shade can originally only cast one Spell, it can cast one additional Spell for each Soul Vessel the Knight has collected. When below the Knight, the Shade uses a dark variant of Howling Wraiths/ Abyss Shriek, when above, a dark variant of Desolate Dive/ Descending Dark, and when a horizontal distance away from the Knight, it uses a dark variant of Vengeful Spirit/ Shade Soul. If the Knight moves too far from the Shade's spawn point while it is pursuing them, it turns into smoke and returns to its spawn point.Īs the Knight gains Spells, the Shade gains the same Spells. Upon engagement, it floats in the Knight's direction and attacks by swinging its Nail when getting close and using any Spells the Knight has learned. When approaching its location, an off-key music box melody is heard that drowns out all other sounds, signalling its presence. Until it is killed, the Knight's SOUL meter is broken, limiting it to 66 charge (this does not affect the storage of SOUL in Soul Vessels). When the Knight dies, a Shade appears in or before the room they died, holding all the Geo that was lost.
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